GBDK 2020 Docs  4.1.1
API Documentation for GBDK 2020
metasprite_t Struct Reference

#include <gbdk-lib/include/gb/metasprites.h>

Data Fields

int8_t dy
 
int8_t dx
 
uint8_t dtile
 
uint8_t props
 

Detailed Description

Metasprite sub-item structure

Parameters
dy(int8_t) Y coordinate of the sprite relative to the metasprite origin (pivot)
dx(int8_t) X coordinate of the sprite relative to the metasprite origin (pivot)
dtile(uint8_t) Start tile relative to the metasprites own set of tiles
props(uint8_t) Property Flags

Metasprites are built from multiple metasprite_t items (one for each sub-sprite) and a pool of tiles they reference. If a metasprite has multiple frames then each frame will be built from some number of metasprite_t items (which may vary based on how many sprites are required for that particular frame).

A metasprite frame is terminated with a {metasprite_end} entry.

Metasprite sub-item structure

Parameters
dy(int8_t) Y coordinate of the sprite relative to the metasprite origin (pivot)
dx(int8_t) X coordinate of the sprite relative to the metasprite origin (pivot)
dtile(uint8_t) Start tile relative to the metasprites own set of tiles

Metasprites are built from multiple metasprite_t items (one for each sub-sprite) and a pool of tiles they reference. If a metasprite has multiple frames then each frame will be built from some number of metasprite_t items (which may vary based on how many sprites are required for that particular frame).

A metasprite frame is terminated with a {metasprite_end} entry.

Field Documentation

◆ dy

int8_t metasprite_t::dy

◆ dx

int8_t metasprite_t::dx

◆ dtile

uint8_t metasprite_t::dtile

◆ props

uint8_t metasprite_t::props

The documentation for this struct was generated from the following file: