GBDK 2020 Docs
4.1.1
API Documentation for GBDK 2020
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#include <gbdk-lib/include/gb/gb.h>
Data Fields | |
uint8_t | npads |
union { | |
struct { | |
uint8_t joy0 | |
uint8_t joy1 | |
uint8_t joy2 | |
uint8_t joy3 | |
} | |
uint8_t joypads [4] | |
}; | |
union { | |
struct { | |
uint8_t joy0 | |
uint8_t joy1 | |
uint8_t joy2 | |
uint8_t joy3 | |
} | |
uint8_t joypads [4] | |
}; | |
union { | |
struct { | |
uint8_t joy0 | |
uint8_t joy1 | |
uint8_t joy2 | |
uint8_t joy3 | |
} | |
uint8_t joypads [4] | |
}; | |
union { | |
struct { | |
uint8_t joy0 | |
uint8_t joy1 | |
uint8_t joy2 | |
uint8_t joy3 | |
} | |
uint8_t joypads [4] | |
}; | |
Multiplayer joypad structure.
Must be initialized with joypad_init() first then it may be used to poll all avaliable joypads with joypad_ex()
uint8_t joypads_t::npads |
uint8_t joypads_t::joy0 |
uint8_t joypads_t::joy1 |
uint8_t joypads_t::joy2 |
uint8_t joypads_t::joy3 |
uint8_t joypads_t::joypads[4] |
union { ... } |
union { ... } |
union { ... } |
union { ... } |